Level Design: Portal Remote Control Mastery

Portal Remote Control Mastery is a level I made in Portal 2.

The Design Goal for this level are:

  • Players have one cube as a key for the puzzles from the beginning till the end.
  • Progressive sub-levels.
  • Combining multiple higher-level mechanics such as Lasers, Excursion Funnels and Gels with lower-level mechanics such as Pressure Plates and Portals.
  • Focus on the puzzles instead of actions.
  • Multiple use of the same type of objects.

Here is the video:

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